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The 20 Best PlayStation Games of All Time

From survival horror classics to multi-disc RPG epics, these are the games that defined Sony’s 30-year legacy

Final Fantasy VII, Crash Bandicoot, Tomb Raider

Final Fantasy VII; Crash Bandicoot; Tomb Raider SQUARE ENIX; ACTIVISION BLIZZARD; EIDOS INTERACTIVE / AMAZON GAMES

When it arrived in 1994, there hadn’t been anything quite like the Sony PlayStation. Famously born from a deal gone wrong between the Japanese tech giant and gaming’s golden child, Nintendo, it was a new competitor entering a fray that had previously been dominated by players generations deep in the industry. And while its offerings weren’t entirely new — Sega had beat it to the punch on CD-ROM based hardware in 1991 — what it capitalized on was something else entirely: really good games.

It should be obvious that good games would lead a publisher to success, but few companies have ever made a splash as big as Sony. In fact, only Nintendo’s total revitalization of the games industry in the Eighties even compares. With a rapid-fire release of both storied and new IP, as well as strategic partnerships that didn’t just create exclusive franchises, but took famous ones away from their original homes, the PlayStation instantly became a force to be reckoned with, and its technological leaps forward made the previously big players in the space look retro in comparison.

From Rolling Stone US

3

‘Castlevania: Symphony of the Night’

It’s not every day that a game is so well-designed that it becomes the (partial) inspiration for an entire sub-genre that still has the industry in a vice grip decades later. Alongside Super Metroid, Castlevania: Symphony of the Night is a progenitor of the “Metroidvania” moniker for games that employ 2D exploration into deep, puzzle-like worlds, predicating heavily on unlocking new abilities then backtracking to previously unavailable areas to make things that were old new again.By 1997, the Castlevania franchise had been on a steady trajectory toward this type of gameplay, especially with its previous entry Rondo of Blood (1993), but with a suite of RPG elements and vibrant pixel art, Symphony of the Night is the definitive experience for the franchise (and perhaps even for the genre).Pitting players not as a vampire hunter from the Belmont clan, but instead as Dracula’s own progeny, Alucard (an anagram of his dad’s name), the game inspired players to feel less like an underdog trying to take down monsters and more like the true monster which all others should fear.

2

‘Final Fantasy VII’

It’s hard to overstate just how much of a quantum leap forward Final Fantasy VII was for gaming. As the first entry of the series to appear on PlayStation, abandoning its lineage as a Nintendo mainstay, the game moved away from pixel art into a new generation of visual splendor. The game opens with a beautifully rendered 3D cinematic sequence, paired with a powerful score that utilizes the PlayStation’s full CD-quality audio. Within its first minutes, VII flies players through the cyberpunk-esque steam city of Midgar into the eyes of a flower girl named Aerith, whose globe-spanning journey is only about to begin.Although RPGs had been big before, the scope of Final Fantasy VII was enormous. The game itself shipped on three (!) full discs, and offered an expansive world to explore, tons of ways to customize parties and equipment, and a seemingly endless array of mini-games and end game challenges.But it’s the storytelling that Final Fantasy VII is most remembered for. Moving away from the idea of dungeons, crystals, and great warriors of light, it introduced a grimmer and grimier world of pollution and corporate greed that oppresses its people more than anything royal. Its heroes are complex, from soul-searching soldiers with split-personality problems to eco-terrorists trying their best to make a difference, despite their efforts being demonized by the public. Final Fantasy VII introduced a level of maturity to video game storytelling that might’ve been seen in a handful of places before, but hadn’t ever been as effective as with the technology and direction seen here.

1

‘Metal Gear Solid’

Although it could easily be a toss-up between this and Final Fantasy VII for which PlayStation game had the most impact, the scales tip in favor of Metal Gear Solid for one reason: it’s the game that did movies better than the movies. From the visionary mind of Hideo Kojima, Metal Gear Solid took what had previously been a Hollywood inspired mashup of Rambo and more with the original Metal Gear games and turned it into the gold standard for character development and twisty plotting in games.Players take on the role of Solid Snake, voiced with gravely gravitas by David Hayter, a mysterious soldier tasked with infiltrating a secret nuclear weapons facility in Alaska to neutralize a terrorist threat. Moment-to-moment, players control Snake as he sneaks and creeps around corridors, taking out minor enemies and learning more about the ever-spiraling conspiracy ahead. Room by room, Snake progresses ahead following intel that moves the story along and leads to new gear, all of which will be essential to getting ahead and taking down each of the game’s legendary bosses — all of which have their own very special means of defeat and are dripping with personality.And while it can often fall into pontification, Metal Gear Solid’s greatest strength is its writing, which unfurls either in highly cinematic cutscenes that make up for their blocky visuals with high stakes drama, or with codec comms. With the codec, Kojima can dump literal hours’ worth of exposition into the game in a way that at least feels organic but serves to deeply flesh out every single character in the narrative, from Snake’s own support team to each of the villains in the terrorist group, all of whom have their own poignant back story.While there had been both great storytelling and gameplay in video games before Metal Gear Solid, its arrival signaled to the larger culture that gaming was ready (and able) to take on pop culture’s best for audiences’ undivided attention.