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The Best Video Games of 2025 So Far

From riveting text-based adventures to blockbusters with artsy vibes, the first half of 2025 has been a powerhouse for gaming

Collage of 2025 video games

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This was always going to be a monumental year for gaming. With new entries of reliable franchises like Assassin’s Creed and Monster Hunter on deck to satiate fans, and the return of some seminal classics like Doom and Fatal Fury, the expectation of good iteration was high. Bizarre multiplayer spin-offs of serious single-player hits like Control and Elden Ring stirred curiosity and delivered unexpectedly niche takes. On top of that, a whole new generation of Nintendo hardware was set to arrive, bringing with it the weight of anticipation.

But amidst it all, there was an elephant in the room — a game whose shadow looms so large, its presence seemed destined to somehow drown out everything else. When Grand Theft Auto VI ultimately arrived, it was almost certainly a given that there’d be no oxygen left for any other game to grasp. But then it didn’t.

Instead, Rockstar Games’ decision to push GTA VI well to 2026 allowed publishers (and many backlogged players) to breathe a sigh of relief. But rather than a void, there was a wellspring left in its wake. In just the first half of 2025, we’ve seen triumphant revivals of decades old cult favorites, arthouse masterpieces that will define the generation, and, most importantly, brand new games whose meteoric success no one could see coming.

So, while 2025 was set to be a year defined by a blue whale surrounded by a sea of humpbacks, it has thus far ended up being a much more balanced ecosystem that delivered hit after hit for a six month window that could topple most other years’ full slate.

With that, Rolling Stone is highlighting the games that deserve to shine. From intimate trips down memory lane to emotionally devastating epics to decide the fate of the world, these are the best games of 2025, so far.

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‘Elden Ring Nightreign’

Of all the games to get a Fortnite-like facelift, FromSoftware’s dark fantasy Elden Ring seems like an odd choice. And yet, it works! As a three-player cooperative spin-off of the main game, Nightreign takes the essence of Elden Ring — exploring open areas and underground caverns, battling deadly foes and seemingly insurmountable bosses, and desperately trying to stay alive in the process — and cranks up the speed.Rather than arduously creeping through every inch of a sprawling open world, Nightreign sees a trio (or a solo player, if you’re ballsy) airdropped onto an island in search of the right materials to slay the level’s big bad. It’s difficult to grasp, at first, playing antithetically to what Elden Ring experts expect; but once the core loop clicks and the plans comes together, it’s an engrossing and pulse-pounding reframing of the soulslike formula.

‘Deltarune’

Deltarune could be considered a bit of a cheat on a yearly best-of list, with the game’s episodic structure seeing its release doled out over the course of several years. Chapters 1 and 2 were released in 2018 and 2021, respectively, but with the arrival of the Chapters 3+4 this year, Deltarune has been packaged as a (mostly) complete experience for the very first time — with its next addition slated for next year.Developed by Toby Fox, Deltarune is a bizarre role-playing game that serves as a side story to the equally strange (and beloved) Undertale. It’s a top-down RPG that often feels dreamlike in how its retro-styled pixelated world shifts and bends between the overworld, combat encounters, and dialogue — which can often lead to conversations that can skip fights entirely with enemies. Trying to describe its erratic plot or genre-hopping gameplay is kind of moot; the best way to experience Deltarune is to simply leap in cold.

‘Mario Kart World’

Every generation has their own favorite version of Mario Kart, but Nintendo has swung for the fences with its Switch 2 launch title and killer app, Mario Kart World. The biggest entry ever makes use of the term world in a very real way, providing a fully explorable open environment filled with secrets and challenges to find in free roam. Regular Grand Prix races and newly added Knockout Tour — a death race-like battle royale — all incorporate the game’s interconnected areas, with courses flowing seamlessly together with cohesive themes and interstitial treks from one track to the next.But the greatest update to the game is the increase to 24 racers (up from 12), which makes every session crazier, more hectic, and downright chaotic. Levels have wider roads to incorporate the body count, with branching paths and shortcuts to take. With so much going on, it can often feel like little pockets of emergent chaos are happening all around in the periphery. It isn’t just a great version of Mario Kart; with all of its new editions and updates, Mario Kart World is potentially the best the series has ever been.

‘Dune: Awakening’

For years, fans of Frank Herbert’s Dune series have longed for a video game experience that can match the scope of the original novels. Now, at the height of Dune fever, their wish has come true. Funcom’s Dune: Awakening is an MMO (massively-multiplayer online) survival game that tasks players with forging their own mythos on the harsh world of Arrakis — if they can brave its threats.Set in an alternate timeline where Paul Atreides was never born, the story sees House Atreides and House Harkonnen in a state of civil war on the desert planet. Creating their own custom avatar with a selected origin, Awakening is very much a player-choice driven experience than let’s you play in the Dune sandbox without being hamstrung by its continuity.

‘FBC Firebreak’

When word got Remedy Entertainment, a studio known for their mind-bending supernatural thrillers Control and Alan Wake, would be making a multiplayer game, many fans were left scratching their heads. What would that even look like?Turns out, it’d look a lot like Ghostbusters if, instead of charismatic goofballs, it starred faceless government employees doomed to blue collar clean-up duty in a perpetually broken, ghoul-infested compound. FBC: Firebreak is a three-player cooperative shooter that takes the off-kilter and slightly eerie world of Control and turns it into a slapstick-heavy game of jobbing. Players take on the role of Firebreakers, a special task force assigned to clearing out and repairing the damage done by interdimensional beings within the Oldest House, the headquarters for the fictional Federal Bureau of Control.Story wise, there’s very little going on in Firebreak that will advance that larger narrative of Remedy’s video game shared universe, but mechanically, it’s a fun (if slight) co-op shooter that takes the exhaustive stakes of games like Left 4 Dead and pares down the stress level. It’s great for jumping into an online match, running and gunning, and getting out with some progress made. It’s just a gig, after all.

‘Rematch’

One of the most popular online multiplayer titles of the last 10 years has been Rocket League — a game that’s essentially soccer, but with cars. So, it might sound stupid to describe Rematch as Rocket League minus the vehicles. That’s just soccer, right? Sort of!Rematch is of course, a game of soccer, but rather than playing from a bird’s eye view or adhering to the football sim stylings of games like EA Sports FC, the developers at Sloclap have crafted a more immersive take on the sport. Players control athletes from a third-person perspective more in line with an action game, and compete in either 3v3, 4v4, or 5v5 matches that eschew little things like fouls or even boundaries as the Rematch goes for a more arcade-like, bone-crunching experience where the virtual walls can be used to rebound balls and slide tackles never warrant a card. It’s a somewhat barebones live-service title compared to others, but with easy-to-learn mechanics that bely technical depth, Rematch thrives when players are on the pitch.

‘Death Stranding 2: On the Beach’

A new Hideo Kojima game is always a major event, but the Metal Gear creator’s latest feels like something even bigger. With cutting edge motion capture, Death Stranding 2 often plays like a virtual movie, complete with an A-list cast; but it’s also a quirky mix of gameplay and disparate tones that only an artist like Kojima could get away with.Set in a dystopian future where humanity has been separated into tribalistic communities, the game takes place 11 months after deliveryman Sam Porter Bridges has painstakingly reconnected strongholds across the U.S., and now the mission continues in other regions from Mexico to Australia. Like the first game, the bulk of Death Stranding 2 is essentially a walking simulator, where players must strategically pack their payload, accounting for balance and weight, to trek between waypoints and deliver resources. There’s combat (which is improved from its predecessor) and hours of esoteric, navel-gazey cutscenes that bring the story into some very dark emotional and philosophical places. It’s experimental, especially for an expensive blockbuster, but its ambition pays off in a once-in-a-generation experience that blurs the lines between video games and arthouse filmmaking.