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The 20 Best Nintendo Switch Games of All Time

From ‘Breath of the Wild’ to ‘Mario Kart,’ these are the games that defined Nintendo’s legacy in the modern era

Nintendo Switch games

Kirby, Mario, and Link all headline some of the best Nintendo Switch games ever

Nintendo

It’s been eight long years since the Nintendo Switch launched in March 2017. The gaming landscape — not to mention the world itself — is a very different place. Released mid-generation while its competitors like the PlayStation 4 and Xbox One were midway through their cycle, it initially felt like a footnote. Why was Nintendo releasing a handheld device in the high-definition era where there’s a smartphone in everyone’s pocket? Didn’t its particular brand of family-friendly gaming seem like a thing of the past?

And it could’ve flopped, spelling the end of Nintendo. After the disastrous launch of its predecessor, the Wii U — a device whose intention was as muddied as its name — many were critical about the prospect of a new Nintendo console. Even if it sold well, how did the company that once led the pack as a trailblazer fit into the then-ecosystem? Even after the mountain of money they made with the original Wii, it seemed like their best days were behind them.

4

‘Tetris 99’

Everyone loves Tetris. It’s just a fact. Since helping launch the Game Boy in 1989, Alexey Pajitnov’s addictive puzzler has become more than just iconic, it’s a deep-seated part of the world’s cultural psyche.But how does one make a perfect game even better? Many have tried, with hundreds of iterations of Tetris popping up throughout the years. But what if the right recipe for the ultimate Tetris experience has been right of us all along. Cribbing the battle royale framework from games like Fortnite and PUBG, Tetris 99 takes the thing people love most about the game — meditative self-competition — and blows it up. Rather than competing to topple your own or someone else’s high score, it’s now about taking other people down directly.Tetris 99 has players (99 of them, obviously) all engaging at the same time to clear row after row of Tetrimino blocks. Clearing rows and stacking combos dumps trash onto other opponents, making it more difficult to press on as each is knocked out one-by-one. It’s a simple conceit, but like Tetris itself, the genius is how straightforward it is.While the original game is an evergreen staple, one that can be played anywhere, anytime, and remains pleasurable, Tetris 99 ups the ante by instilling in fans a different kind of obsession. Getting totally crushed by a faceless foe online is an unbeatable motivator to dive by in for another go of the game that practically coined the phrase, “One more round.”

3

‘Super Mario Odyssey’

For all the great 2D Mario games, there’s now multiple generations of players who mostly know the mustachioed plumber by his work in 3D. Entries like Super Mario 64 (1996) and Super Mario Galaxy (2007) didn’t just help reinvent the series on its own terms, but innovated the ways in which movement and action in three-dimensional space could work for the industry at large.With such a pedigree, 3D Mario games tend to be an event. Nintendo generally spends years brewing the right concept and direction, to the extent that there may only ever be a single one produced for each of their devices (the Wii U didn’t have one at all). Suffice to say, there was a lot of pressure placed on Super Mario Odyssey as the first big 3D Mario game of the high-definition era. At a time when most other companies had eschewed their cutesy mascots and 3D platformers without intense action had mostly gone the way of the dodo, what could Mario bring to the table that hadn’t been before?True to its name, Odyssey feels like a long road through all the franchise’s history, and a celebration of everything fans worldwide love about the character. Like Super Mario 64, Odyssey lets players control Mario through a series of levels that serve as small sandboxes rife for exploration. The goal is to chase down every secret, collect every moon, and fell every oddball baddie utilizing Cappy (a sentient hat) that let’s Mario possess the bodies of foes and items. Slapping a goomba with the cap turns Mario into a pint-sized menace nipping at the heels of bigger enemies.It’s a goofy conceit, one befitting the playful nature of all things Mario. But with reliably inventive level design, some pretty serious challenges, and big moments that serve as nostalgic callbacks to the history of the franchise, Super Mario Odyssey manages to feel like the Platonic ideal of what a 3D Mario game should be.

2

‘Metroid Dread’

Although the term “Metroidvania” wouldn’t be coined until the 2000s, anyone who’s played a Metroid game would have already known what it meant. The series, which dates back to 1987 on the NES, was one of the first big 2D open-world games, allowing players to explore in dense verticality the subterranean depths of its map, progressively getting stronger and backtracking to previous gated areas. Since then, practically every company has taken a stab at their own version of the subgenre and incorporated many of its key designs into larger action games as a whole.And while Nintendo themselves refashioned the Metroid franchise into its own take on the first-person shooter with 2002’s Metroid Prime, leaving the 2D premise to become fodder for indie creators to iterate on, fans have long waited for a return to the roots of the series — something that seemed like a pipe dream right until it wasn’t.2021’s Metroid Dread wasn’t just a return to form for the franchise that had been mostly left to the dustbin since the colossal failure of the abysmally received Other M (2010), it was also a return to a very specific old-school mentality for Nintendo. While most of its modern games have a little bit of their edge shaved off to be accessible, Dread leans full-tilt into a retro level of difficulty and an eerie, mature tone that’s almost non-existent in the company’s more recent portfolio.Unlike the Prime trilogy that serves as prequels within the canon, Dread is a full-on sequel to the Game Boy Advance game Fusion (2002), and centers on bounty hunter Samus Aran (at the time more famous for Smash Bros. games than her own), who is once again left destitute on an alien planet and forced to survive in the darkness. Players must find their way through the labyrinthine hollow of the planet, perpetually hunted by a psychotically stone-cold killer robot named EMMI. With a tone reminiscent of the original games (who themselves were inspired by the film Alien), the sequences featuring EMMI are the closest thing to jump-scared horror than Nintendo’s ever done.Compared to games like Super Mario Odyssey or Tears of the Kingdom, Metroid Dread might seem small — and that’s partly true. But smaller doesn’t always mean lesser, and while Nintendo has done wonders to innovate and reinvent itself, it’s also left behind a lot of its more hardcore audience that was weaned on their games in the Nineties. Metroid Dread feels like a return to Nintendo’s scrappier roots; it’s a thrill ride that requires careful thought and tight reactions all the same. It might be a one-off, but Dread showed a side of Nintendo many assumed we’d never seen again.

1

‘The Legend of Zelda: Breath of the Wild’

Nintendo accomplished a lot with the Switch, from hybridizing home and handheld gaming to reinventing many of its classic franchises as modern blockbusters that can compete with its more hardcore-tailored competition. But maybe its greatest feat was showing that, no matter how often they fall, there’s always a way to pick themselves up.That’s the main theme of The Legend of Zelda: Breath of the Wild, one that’s etched into both its admittedly bare-bones narrative and the gameplay itself. It tells the story of a version of Link who’s already lost the battle, waking up a century after his defeat to Ganon to a world he doesn’t recognize. True to the premise of the very first game in the series, it’s a story about possibility, where anything you want to do can be done with the right train of thought.Unlike older entries in the series that were mostly linear, tasking players with gaining new items that are tailored to the next big dungeon or battle, Breath of the Wild is a totally open world. Players get a glider, and later a horse, but where to go is entirely up to them. There’s a few big regions to tackle that will help aid in taking back Hyrule by creating alliances and amassing ancient weapons, but truthfully, you can just pick up the controller and beeline toward the final boss. It’ll likely end in failure, but then, that’s the point.While many games claim to be about player choice, the reality is they’re limited to a narrow set of systems that create the illusion of choice. In Breath of the Wild, a smokestack on a mountaintop might pique an interest, but there’s no waypoints or breadcrumbs indicating how to get there. Maybe you’ll try to tough it out, hoarding stamina fruit to physically scale the mountainside like Cliffhanger, or more ingeniously start a brush fire that will allow Link to catch an air pocket with the glider all the way up to the sky.The successes of Breath of the Wild aren’t steeped in complex lore or epic battles; it’s more about the little things. Each query is a personal puzzle to solve — how to survive a frigid snow cap or chase down a sky bound dragon from the ground — on top of many literal puzzles. But its greatest strength isn’t in telling a cinematic narrative or adhering to people’s preconceptions of how a fantasy game should be, it’s firmly being firmly what it should be: a video game.It just so happens that this particular video game isn’t just the best on the Nintendo Switch, but arguably, the greatest ever made.